BEHIND THE WORKS
ABOUT

Thaenthai "August " Thaiboonruang
I’m a 3D animator with a generalist’s foundation. I started across the full production pipeline before specialising in character animation, so I think about how a rig, shader or camera choice will affect a performance before I set a single key.
I’m currently studying for an MA in 3D Computer Animation at Bournemouth University, building on experience across both game and cinematic pipelines, as well as work as a teaching assistant. I’m most at home in Maya and Unreal Engine, with Blender, ZBrush and Substance Painter rounding out my toolkit. I enjoy the technical side of animation as much as the performance side, whether that’s exploring new workflows or adapting to an unfamiliar pipeline.
I’m looking for 3D animator roles where I can bring both craft and technical problem-solving to a team. If that sounds like a fit, get in touch.